Pick a build order
Step-by-step villager counts for every Age — Scouts, Archers, Drush, Fast Castle and more.
A build order is a fixed sequence of villager assignments and tech choices that gets you to a power spike on time. Choose one based on three factors:
Each row shows the assignment after the next villager is created — for example "6 Food / 4 Wood" means you should have six villagers on food and four on wood by that point. Keep the Town Center producing constantly; if you fall behind, finish current production first, then push to the next target.
Aging up is gated by resources, not time. The build will list when to click up to Feudal/Castle — do it as soon as you have the food (and gold for Castle), with the right villager count, not at a fixed minute mark. Aiming for the listed villager count when you click up is what makes timings repeatable.
Builds get you to a strong opening. After that, scout your opponent and react:
Pick one build, run it three times vs. easy AI to memorise the villager assignments, then play ranked. Review losses by checking which timing slipped — that's the single thing to fix in the next game.